Modeled/Sculpted inside Zbrush as a high poly exercise, first hard surface sculpting attempt ever really.
Have used Maya briefly for retopologising some pieces, as to compare with zbrush retopo speed.
I`ve used Michael Pavlovich`s tutorials from you tube in order to learn, as this was my first actual hard surface attempt and I didn`t even know where to start. I must admit it looks harder than it actually is.Scary at first but good thing Zbrush is a joy to work in :D
Rendered in Keyshot btw.
Anyway, thanks for visiting and will make sure I`ll post more often.