Tuesday, November 10, 2015

Hand studies

Hello people, how`s it going ? :) Here`s a quick late evening retroactive art dump.

I genuinely need to catch up with posting all the artwork I`ve done recently. Been so long since I posted stuff on my blog, and it`s a pity as I started this blog as early as when I started doing 3D, but fear not I`ll eventually bring it up to speed with current events.

Luckily I`ve been asked  not long ago to provide some nice big renders for 3D artist magazine (run by 3DTotal.com) and as such, now that they have been published I can post them here as well.

Thanks for visiting !

ps. If you want to see my professional portfolio please visit  http://dropr.com/vickgaza 

Monday, July 20, 2015

Some more hard surface zbrush sculpting practice

Hello again :D

This droid is an older work of mine, felt like it might still be worth putting it up online

Made as an exercise for fun, no particular outcome in mind, just to practice. I believe it was done during lunch breaks a while back ago.
I seem to have a growing passion for hard surface design but my obsession for production art keeps getting in the way of my doing more quick exercises for fun :D

Regardless, soon enough I`ll overcome that crutch of mine as well .
Finally, here`s a keyshot render of the Halo helmet from before. Really liked the "clay" look of  it so why not :D

Thanks for checking out my work, I really appreciate it.


Friday, July 17, 2015

Halo Fan-art - Locust Mech Helmet - Zbrush Hard Surface Model

Some recent hard surface practice. Felt like making a Halo fan-art / tribute piece as I`m a super fan of 343 Industries. Concept of the Locust / Mech like helmet belongs entirely to them. I just took it and did a practice run in 3D , and also butchered the design with my shitty observational skills.

Modeled/Sculpted inside Zbrush as a high poly exercise, first hard surface sculpting attempt ever really.
Have used Maya briefly for retopologising some pieces, as to compare with zbrush retopo speed.

I`ve used Michael Pavlovich`s tutorials from you tube in order to learn, as this was my first actual hard surface attempt and I didn`t even know where to start. I must admit it looks harder than it actually is.Scary at first but good thing Zbrush is a joy to work in :D
Rendered in Keyshot btw.

Anyway, thanks for visiting and will make sure I`ll post more often.

Friday, May 8, 2015

Game of Thrones - Likeness Sculpt

So a while back ago I started doing morning study sketches, basically getting up at 7 am and working until 9-ish on whatever random stuff I felt like.

This is pretty much the result of a few days of sculpting. It`s not the most successful artwork I`ve produced, but I`m still fairly happy it looks ever so slightly like Ramsay Bolton from Game of Thrones series.

I will totally get back into the habbit of morning studies pre work (probably with some streaming on twitch as well) as soon as I catch up on some sleep but in the meanwhile I`ll leave you with the result of the sculpt sessions.

Thanks for reading,

Monday, April 27, 2015

Oh shit ...
It`s been close to a year since I last blogged ... though I doubt people actually read my blog since I never post any useful information :))

Regardless, I need to get back into the habit of posting my personal work more often which is what this blog post is really about - me getting back to doing shit that actually makes me happy :)

So for now , I need to retroactively art dump some of the previous projects I finished and slowly but surely get up to date with recent events, at which point I might start doing some tutorials and write a bit more about what I`m up too, if someone for some reason is mildly interested.

For now, a character completed a year ago for my friends Uni projects, called The Shadowed Crow , produced at the University of Hertfordshire, UK .

Made with Autodesk Maya, Zbrush and Photoshop, rendered real-time in Marmoset 2.

Video link here: https://vimeo.com/97011720