Sunday, September 2, 2012

UDK Shader Tests

Tried some UDK shaders for the 1st time, trying tessellation shading networks and some vertex painting using both the old gen technique where vert influence gets averaged, and one with a noise map dictating borders. Also will have to add displacement to the shading network for more realistic results.

Some previews of tests :

Tesselation tests with and without a distance modifier.