These are just part of some of the anatomy studies I've made.
Firstly I'd like to mention of how important Glen Vilppus anatomy dvds are for me.
The guy is amazing, and the fact that you get to see the way he approaches building the figure is an invaluable work method. Drawing on top of forms and not actually interpreting contour is one of the best things I`ve learned so far, not to mention some heftly little details as to where eye attaches and how much of a space there actually is from the corner of the eye to the start of the nose and so on.
Follow this link here in order to get his dvds, the guy is amazing and the dvds are totally worth their weight in gold :)) http://anatomytools.com/products/dvds?show=dvd
On a side note I`d like to take a few moments to explain my research methods and how I currently apply them in my own practice, and why I think that the way I work is really beneficial.
One of the most important thing we, as game artists, must be careful and conscious about is the always changing and evolving trend in videogames, and how these dictate the requirements and standards of our art.
From a less technological and more plastic perspective, games now days tend to go in two major directions, either highly stylised or highly realistic,both trends requiring a very careful and methodological approach in order to be achieved.
Keeping this in mind, we have to know how do we achieve these standards so we are sure that we can always create good artwork that is desired and sells.
The most important thing we as artists can do is study. Before being able to make a highly realistic or a highly stylized character, we first need to be able to understand how and why do things work in nature the way they do, why is the sternocleidomastoid muscle there, and what does it do, why is the clavicle arched towards the deltoids, and what does it do together with the scapula in order for us to move our arm, furthermore, why does light and color behave like it does, why do reflections change according to the angle we look into them, and so on.
The only way we can understand everything around is to firstly research it, reach the concept and knowledge behind the idea, understand and acknowledge the existence of the particular phenomena from various sources, be them books, tutorials, lecturers,etc.
Now comes the important thing, being artists, we must take it a step further, and be able ourselves to imitate in our works what mother nature does so well, and that is to simulate life.
Let's say we now know of the sternocleidomastoid muscle, but now we must be able to apply it's functions and visual presence in our designs. Before doing such we must study visual references of it, over and over again, drawing our friends, drawing from anatomy books, sculpting various neck poses and understand how it works and so on.
After hundreds of studies we can then apply what we have learned into our own designs ... and be able to draw correct neck. Of course this applies to every visual field out there, anatomy is just one of the many things we need to research about aka passively study , then study them actively and finally applying them to our work.
Now go and study about anatomy, perspective, materials, light, color, volume, and proportions and so many many other things !
And now my studies, which are all done on A4 page sizes, traditionally using pencil and coffee :D
NOTE: PLEASE CLICK THE IMAGE FOR THE FULLSIZE VIEW