Some progress shots ... and yea the Germans used such weapons before Final Fantasy go figure...
Basemesh in Maya, High poly details sculpted in Zbrush, Retopologized in TopoGun then Uv mapped in Maya, details reprojected in Zbrush and normal map baked in Zbrush. Normal, Diffuse, Specular, Ao - 2 x 1024x1024 files.
Poly count is 2449 triangles. Only triangles and quads, no Ngons.
Enjoy :) Updates soon. WIP Images.