Friday, September 3, 2010

The ?Sharkalisk?

The ?Sharkalisk? - 3D Game Model - Rendered in Marmoset Game Engine



Once Zbrush 4 was released, I wanted to start a project and keep it inside of zbrush for as much as possible, figuring out a work flow that would best fit me.


I've started with a zsphere armature on top of which I've added zsketch strokes. After I was satisfied with my zsketching turned into an adaptive skin and went on with sculpting.


Added wings and teeth and an inside mouth using GoZ feature and sculpted some more.


After I've finished my sculpting I exported the mesh and remade the topology within TOPOgun and reprojected the mesh inside zbrush.


Texturing and UV projection is made withing zbrush although I've taken the uv map and tweaked and relaxed it into Maya.

Final maps were baked out of zbrush and tweaked into photoshop.


Note: Final poly count is 10.340 triangles, obviously expensive even for a current/next gen mob character but I wanted to show a nice and clean seamless texture on a perfectly normal-baked character.


Friday, August 20, 2010

Have been busy busy busy lately ...
Some updates with even more to come :)

Enjoy.

Saturday, July 10, 2010

German Flintlock WarAxe - W.I.P

Some progress shots ... and yea the Germans used such weapons before Final Fantasy go figure...
Basemesh in Maya, High poly details sculpted in Zbrush, Retopologized in TopoGun then Uv mapped in Maya, details reprojected in Zbrush and normal map baked in Zbrush. Normal, Diffuse, Specular, Ao - 2 x 1024x1024 files.
Poly count is 2449 triangles. Only triangles and quads, no Ngons.

Enjoy :) Updates soon. WIP Images.


Saturday, July 3, 2010

Summer on 50mm

Some shots I took in the past week. Not that much to say, Canon 450 D, 50mm 1.8 Canon Lens, sun and girlfriend, adobe photoshop for editing and lightroom for raw handling.
Enjoy :) First time I try 1x1 crop ratio, no wide format here ladies and gentlemen :))

Btw I've added shortlinks after each post that you guys can use to share content such as photos or other updates directly on facebook, twitter,stumble uppon, etc :)
Give them a try :)
Thanks for visiting and enjoy the photos, one more to be uploaded here soon.
Vick.

Saturday, June 19, 2010

Romanesti Cave Photos

Blog skin revamp and a quick update with some photos I took recently.
Sorry for the lack of updates but been hella`busy with my exams.
More posts soon with tons of new stuff.
In the meanwhile enjoy and thanks for visiting.
Vick.

Monday, May 31, 2010

Digital Study and SPOTW

A study from life around 2 hours and a half and a piece for the speed paint of the week community thread on 3D Hit.
Enjoy, more to come, more to serve :)

Thursday, May 20, 2010

Last month's work

This is what I drew last month, Loomis portrait studies and Vilppu anatomy studies are all on A3 paper size. All brown paper is A4.
Enjoy :)

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