Monday, November 23, 2009

Game Level Design

A game level design I did after a reference image of Valve's game, Team Fortress.
The Romanian Visual Arts community put together a workshop on this topic and I jumped in. It was hell`a`fun but I missed the deadline because of my other projects. All in all was a great experience.
The scene is around 11 000 triangles.  The background mountains are photo slapped btw.

And as a side note, as of today, my blog has proper tags. Took me some time to add proper tags to the blog and clean up the less interesting posts.
Furthermore, I've only allowed posts from 2008 until today, the older ones just seemed useless.

Thanks loads,

Zbrush Sculpts

I've started practicing some sculpting. It's still digital though but it helps with understanding volume and muscle mass.These are my latest sculpts in zbrush.
The face and bust are sculpted after a low poly cage I modeled in Maya , then imported into Z brush.

Click for full view please.

Sunday, November 22, 2009

Get on the good foot

Took these photos at a friend's gym a few weeks ago but only got to uploading them today.
I just shot another batch today, "get on the good foot" first workshop which was fun as hell.
The workshop was hosted by Andrei from Original Crew.
Updates as soon as I can...

Thanks so much for stopping by and thanks for all the positive vibe on my drawings

Tuesday, November 17, 2009

Sorry for the late update

Here are some extra studies I've recently done, they are all on A3 paper done in cheap HB pencil.
The muscle studies took quite a lot to finish, the back view took around 6-7 hours while the front view took around 4 hours.
Enjoy and thanks for visiting.

So sorry for the late update but my ISP just tortured me with a whole week of "We`re on it, a team will be there in a few moments and fix the problem"

Well back on track, here are a few of my latest drawings, done in pencil and in charcoal.
They are all made on A3 size paper.
The little gnome fellow is drawn after an illustration by Carlos Huante. I really liked him and tried to draw him bigger with pastel pencil. Credit to Carlos Huante for the concept.